Definitions

Whom do you recommend?

inLeague's current recommendation for Merchant Services is Paysafe: 

inLeague's Role - Transaction Broker

The inLeague system is designed to broker transactions between leagues and participants (parents and volunteers). This means that we package up all the relevant data for a transaction and send it to your credit card processor, and then record the response. We do not charge a fee for this service; it is part of your regular subscription to our software.

inLeague does not ever store credit card or billing data beyond the absolute minimum required to facilitate transactions between your league and your merchant account.

inLeague does not have a relationship with any merchant services provider and receives no incentives for steering leagues to one provider over another. Given the importance of processing credit cards to every organization that collects fees, we do have an interest in a smooth and successful business relationship between our constituent leagues and their merchant services provider -- and to that end, we periodically act as a consensus-gatherer and representative on our leagues' behalf so that we might leverage the buying power of all of our customers. This is a service we provide as a courtesy; inLeague does not process credit cards, collect fees for processing credit cards, or hold any capacity beyond advice with respect to your league's merchant services account.

May we use any merchant services provider?

There are dozens (if not hundreds) of companies providing merchant services on the Internet. It makes no difference to inLeague which merchant service provider you use; however, they must support Authorize.net as a payment gateway. Please note that support for Firstdata merchant accounts is ending in 2020. 

There are three advantages to using the same merchant services provider as other inLeague regions:

  1. Because your account will be under an inLeague 'umbrella', you will receive advantageous rates if your league can be grouped together with other leagues. This is strictly for rate negotiation; your merchant account cannot be accessed by another league or AYSO National.
  2. inLeague handles PCI compliance for all Paysafe accounts. This can be a costly and time-consuming process, and inLeague is not able to provide any support to assist with compliance with non-Paysafe accounts.
  3. Customer support: inLeagues have a single account representative that understands your business and ours.

How much does it cost to accept credit cards?

The rates depend on your merchant services provider, the type of agreement your league has with that provider, and the type of card being processed.

Most merchant providers will offer two types of pricing structures. Please note that the following examples are meant only to illustrate concepts; please consult your merchant services representative for an explanation appropriate to your service. 

Is it possible to maintain multiple merchant accounts?

Yes. inLeague has the following mechanisms to collect funds:

Unless otherwise specified, all payments will be submitted by the merchant account configured in your inLeague control panel as the system default. Team-level payments, also called tournament payments, may be configured to use separate merchant accounts in the Competition Setup function for each competition -- in other words, you can have funds submitted for teams in your travel program processed separately from funds submitted for teams in your core program.

Similarly, individual events may be configured to use any available merchant account on the 'new event' or 'edit event' pages.

To segregate donations or sponsorships into separate accounts, please contact inLeague Support.

Fall 2019 Ecommerce Update: Chaning How Parents Pay with Invoice Templates and Authorize.net

Enter Authorize.Net

Authorize.net, owned by Visa, fulfills the same functions as FirstData, and they have the most customers of any payment gateway. Leagues who have used both Authorize.net and FirstData reported that the customer experience for the merchant account holder was superior with Authorize.net. 

Does this matter to the typical inLeague user?

Yes, because the payment experience is changing. Instead of entering credit card information into inLeague, parents will get a Manage Payment Profiles button that will open a small, mobile-friendly window directly onto Authorize.net, where inLeague will automatically and seamlessly create a user profile for each inLeague user. Parents can enter one or more credit cards into their secure profile, and the only data that inLeague saves is a unique code for their profile; that code is useless outside of transactions made for the league.  Parents will not have to log in separately to Authorize.net; they will be automatically authenticated on the basis of their existing inLeague login.

When inLeague users need to submit a payment, they will see a list of their payment methods on an inLeague payment form, and simply select the one they want to use. As far as the user is concerned, it appears as though inLeague is saving more payment-related information than it did previously, because users will not have to re-enter their billing details for every transaction; in fact, it is saving less.

Will all inLeague payments use the new system?

For the Fall 2019 launch, only the new Invoice Templates system will use (and require) the new Authorize.net accounts.  Registration, team payments, event payments, and donations will all be retrofitted shortly thereafter, such that by the end of 2019, all inLeagues should have successfully migrated to Authorize.net.