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Last updated: July 23August 5, 2019

inLeague Architecture Update (Summer 2019) Announcement

As part of a years-long architectural update, the development team at inLeague replaced the back-end software "engine" that runs the inLeague application. Some of the background for this change is described in more detail in our Founder's Blog (item #3); the short explanation is that inLeague is retiring the Adobe server software that has been in place since 2003 in favor of a more modern, open-source alternative that runs much of the same code. This is the largest single change to inLeague's technology stack in the company's history and required small-to-medium updates to nearly every piece of code.

Why are you making this change?

Our theme for 2019 is borrowed from part of a keynote address presented by inLeague's chief architect in April: "Modernize or die." These changes will enable inLeague's development team to build better software without destroying the development investment that our regions and our team have made over the past fifteen years. In addition to better development practices, our new software engine also enables better deployment practices, allowing us to take advantage of modern, cloud infrastructure in areas like caching and API development.

Will this change be disruptive?

inLeague (the company) has been through this process with other applications prior to undertaking the update to inLeague (the software) and the bulk of the transition is already complete. inLeague conducted a public beta test for most of July 2019 in parallel with the legacy architecture. Nevertheless, because these changes touch every corner of the software, some disruption is likely. Based on our previous experience, the bulk of the issues that users will encounter can be fixed rapidly.

What should users look out for?

Unexpected behavior. Crashes will be reported to inLeague automatically. Be on the lookout for functions that don't crash but don't perform in the manner you would expect: for instance, if you make a change to a user, a player, a game, or a roster assignment, and some or all of the changes do not persist. 

Are there any changes in functionality between the old system and the new one, or is it all "under the hood"?

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2020

Version 3.2: Fall 2020 ("Stripe") Update

  • Merchant Services: Implemented Stripe support for all payments. Sunset Paysafe/Authorize.net accounts as of 11/1/2020.
  • Volunteer Queue: Added a button to transfer a list of volunteers in the queue to the email manager.
  • Event Manager: Added a mutliselect and a button to email the attendees for multiple events at one time.
  • Event Manager: Added a bulk event refund function to quickly cancel multiple signups for an event. 
  • Volunteer Certifications: Certifications are now retrieved from AYSO and stored by AYSO ID and not by inLeague user ID, such that users with multiple inLeague accounts will not have to be synchronized or managed separately. 
  • API: Numerous API endpoints added with OpenAPI documentation in support of next-gen inLeague application.

Feature Freeze: In the Spring of 2020, inLeague instituted a feature freeze on our primary (soon-to-be legacy) platform. inLeague and inLeague Mobile are being re-written from scratch with an estimated launch date of early 2021. inLeague Legacy will be supported indefinitely as the transition will be a multi-year process.

Version 3.1.1: Fall 2019 Update 2

  • Games / Referees: Added half-time scores and match reports.
  • Scoring / inLeague Mobile: Added support to enter halftime scores via web application or inLeague mobile.
  • Report Builder: "Under the Hood" update to the report builder for better performance and new, date-based standard reports.
  • Report Builder: Added standard report for match reports and added divisional support to the dropped players report.
  • Authorization / Email Manager: Added Email Administrator role that has complete access to the email manager but no other permissions.
  • Medical Releases / E-Signature Archive: inLeague now converts Yozons e-signature documents to PDF on-the-fly to avoid browser performance issues.
  • Sterling Volunteers: Added MY2020 support for Florida Division of Law Enforcement requirement for FL-based leagues.

Version 3.1.0: Fall 2019 ("Invoices") Update

  • Merchant Services: Added support for Authorize.net Payment Gateways.
  • Invoicing System: All-new system for invoice templating, assignment, payment plans, and responsive, mobile-friendly email receipts.
  • Volunteer Points Assignment: Re-written points assignment tool with new competition-level option to restrict volunteer points to teams with players from the volunteer's family.
  • Referee Scheduler: Updated display for referee self-scheduler and administrator views to use space more efficiently and improved mobile device responsiveness.
  • Referee Statistics: Display date of non-game credits (e.g. clinics) on statistics page
  • Referee Statistics: Group teams by division.
  • Game Scheduler: Added option to bulk-change game fields and a confirmation box when bulk-deleting games.
  • System Log: Improved load times for master system log displays with very large numbers of log entries.
  • Volunteer Queue: Added a 'check underway' status visible in the volunteer queue and the report center to reflect volunteers who have completed their Sterling background check orders but whose results have not yet been adjudicated.
  • AYSOU Login Sync: Added AYSOU Login button to family profile to re-synchronize login credentials with AYSO.

Version 3.0.0: Summer 2019 ("Lucee") Update

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